Cross the street and move along the left side of the diner. At the far end of the street there will be a slope in the ground leading down to a sewer pipe. This window leads out onto a metal catwalk high up in the large room you exited down below. Look behind the large stack of boxes immediately to your left to find Gold #22 (23/50) tucked away in the corner. For the final achievement Hard Headed, load up the Manhattan - Penthouse district on Can I Play Daddy. There is one section of the Venus misison that is likely to throw players off. Shoot out the 2nd window from the left in the Klasse Toys and Cards store to grab Max’s toy #6 (6/15) from behind the metal security shutters. Turn left and go out the door, through the medical bay, and left in the next hall to find Concept Art #1 (4/50) on a gurney at the end of the hall, just beside the door leading out into the central area of the ship. Drop down into the hall and you’ll find, Turn around and go down into the lower of the room. Continue to the right along the room and exit via the next door on your left, then around the corner to find an elevator you can ride up. Go up two flights of stairs and into the doorway at the top of the 2nd flight to find Concept Art #27 (30/50) on the 2nd bench on the left. In the trains on the left in the final area. It released on the PC, Xbox One and PS4 on October 27, 2017, and is scheduled to release on the Nintendo Switch sometime in 2018. Locate Starcard #70 (73/75) on the corner of the 1st white cart at the dead end. Behind the van you’ll see a table with donuts and Max’s Toy #8 (8/15). Players will take note of the incredible voice acting performance for Blazkowicz early on in Wolfenstein 2, but who is the actor behind this Nazi killing hero? Finish every Übercommander assassination mission and obtain every Death Card (except the last one) to unlock a secret mission in Riverside, NY on the map. Look on the far corner of this upper area of the cafeteria, on a table by the jukebox, for Gold #41 (42/50). Climb over it into the room to find Gold #36 (37/50) on the floor beside the small drawers. Keep replaying the mission to kill more commanders and get more Enigma Codes. Turn around from the gold and walk forward past the way leading back upstairs. On the far wall from the entrance you’ll find Record #7 (7/10) on a wooden counter. Exit this room and go into the very next room again to find Gold #24 (25/50) on the floor under the lockers, behind a luggage bag of some kind. Continue forward and go up the stairs out of the shooting range to wind up where you were before entering the first pipe. VERY carefully go around headshotting all the reinforcements except for one enemy. Climb the ladder and go left along the upper catwalk to the end to drop down onto the roof of the building below at the far end of the room. It will vary depending on enemy positions where you kill them. Once you round the corner look into the first room on your right to find, Drop down the ladder on your right and cross the crawl space underneath the train to climb up the far side. Go through the doorway ahead (you should pass the next set of stairs to your right) and through a somewhat dark room beyond. In this same room you’ll find Starcard #28 (32/75) on the floor just at the other end of the main control console. Turn left when facing these shelves and exit out the rear door of the room from where you entered. Near the last pillar on the right at the far end of the platform you'll see a small cart with a terminal on it. Leave helmet grinding for last as you'll get more while doing the perks. Turn left at the green sofa, but instead of going back down the rubble path where you entered this area, go out the opening in the building to the left, out into a large open area (proceeding toward the ubercommander). Turn right around the corner at the far end then take an immediate left, where you’ll reach a dead end. Facing this desk, turn left 90 degrees and crawl under the low pipes into the next room. Go up one flight of stairs and break through the wooden planks blocking a window to the right (again, just like the campaign), then climb through the window. Exit the far end of this traincar and go into the small room with iron bars on the far side of this area’s platform to find Weapon Upgrade #3/21 on the floor to the right if you didn’t grab it when going through the campaign. In the corner beside a hole in the floor is a partly destroyed table, behind which you’ll locate Gold #34 (33/50). This is the building where this district’s ubercommander spawns. Behind the box by the barrels you'll find Gold #47 (47/50) on the floor against the wall. Climb the stairs just ahead to your left as you exit the railcar, then turn right through the door at the top of the stairs and immediately hop over the railing to the left just beyond the door. Wolfenstein 2 - Who is the William “B.J.” Blazkowicz Voice Actor? Continue down around the corner to the left at the base of the stairs. You’ll see a schoolbus ahead of you as you climb up the ramp out of the water. Drop through the hole in this room to the room below. Move forward and to the left to the corner of the room to find Gold #35 (32/50) on the ground between some metal drums on the left and tall green metal cabinet things on the right. In the building left of the central road on the way to the submarine. Kill the ubercommander in this basement to obtain Deathcard #6 (6/16) before exiting. Exit out the nearby door and walk straight across the area to the smaller building with the blue dumpster by the door. Go back up the stairs and jump out the windows to the left at the top of the stairs. Exit the shooting range and back through Set’s lab into the main ship corridor, the straight across into the Helm room. Two-thirds of the way along it, walk down the rubble to the right off of the dock down to a sloped shipping container partially submerged in the water. Weapon Upgrade 17/21 sits on this ledge, another one mentioned in the campaign portion. Just past the 2nd door on a bench to the right you'll find Concept Art #43 (46/50). You’ll recognize this room as the one where you had to power up the ceiling crane to cross the room in the campaign (unless you climbed up using the railcar and the battle walker). As you enter, go down the stairs and look on a wooden pallet to the right behind the helicopter for Concept Art #19 (12/50). Exit this room and hug the left wall, staying on this level of the building. Climb out of this crawlspace and up the ladder to the right. On the far wall from the entrance you’ll find, Crawl into this pipe using the constrictor harness. Having been doing some good Nazi killing this week, I’ve learned some tips that might make your journey in Wolfenstein 2 a little smoother than even my own. From the top of the 2nd flight, go straight to the far end of the room and turn right. On a cart in the room with the laser turret on the second floor. Replay the mission and find two commanders. Facing this, turn left and follow around the perimeter of this central area to find Starcard #73 (70/75) on a computer console with both rectangular and round screens. Drop down the hole and return up the stairs to the room where the record was located. You should see a blue garbage dumpster in the door. Turn right out of his room and go out into the main area of the ship, then immediately left down the stairs. Here you’ll find Concept Art #25 (26/50) on the console to the right. difficulty or higher. Go into the building just to the right of it and out the far side. Two-thirds of the way along it, walk down the rubble to the right off of the dock down to a sloped shipping container partially submerged in the water. Starting from BJ’s room (noted by BJ+A on the map) take a left out the door and an immediate right. It houses a commander in the district version. Here you’ll find Gold #16 (20/50) on the floor to your right. In the same room you'll find Concept Art #37 (36/50) at the other end behind a partially broken table. Turn right just beyond that barrier and right again. On the far side of the room from where you enter, go down the stairs to the right. Continue down this hall, up the stairs, and around to the left into the next large room where you encountered a Panzerhund in the campaign. Inside an office to the left before you enter the train. On a speaker under the light sits, Exit the lab via the far door, where you should be facing the ammo depot, with the shooting range to your left. On the counter in the office on the ground floor. Inside a grate in the storefront across from the gas station. You should see another short flight of stairs just ahead, but turn left before you reach them to exit out into another larger open room with lots of concrete pillars. The top drawer contains Concept Art #48 (48/50). Turn left at this intersection and go to the far end of the street. Facing the War Map with the Kill Wall in front of you, look to your right just past Grace’s door for a small crawl space under the floor you can drop down to where you’ll find Concept Art #7 (11/50). Wolfenstein 2 - Where to Find Fergus' Arm on the Evas Hammer. On the opposite side of the room from this you will find Starcard #21 (12/75) on a desk with a radio terminal, ashtray, and overturned coffee mug. In the corner straight ahead on a desk with a typewriter you’ll find, Make your way around the edge of the hole to the left to reach the far corner of the room and grab, From the mission’s start, go down the tunnel on the far-right side of the room all the way to the end to find, Exit the far end of this traincar and go into the small room with iron bars on the far side of this area’s platform to find, Turn around from that toy and go to the far end of the traincar, then out and into the next traincar straight ahead. Facing the gold, turn left and follow along this wall. Continue out the door in the far end of the room to a narrow Y-shaped tunnel to kill the ubercommander for his Deathcard #13 (13/16). Proceed through this hall and down one flight of stairs. Third floor of the first building in the harbor district. Go down the stairs and turn left to see another caged off area in the middle of this room. Look for an adjacent room in the lower level with a darkened doorway and enter it. Continue along this side of the room until you reach a dual staircase leading up to the right. To the left you’ll find a door leading out into the hallway that encircles this interior area. Jump over the railing to the right, down into the main room. Go through the doorway ahead (you should pass the next set of stairs to your right) and through a somewhat dark room beyond.